江苏科技信息 ›› 2015, Vol. 32 ›› Issue (20): 22-23.doi: 10.3969/j.issn.1004-7530.2015.20.015

• 论文 • 上一篇    下一篇

基于kinect的shapegame游戏开发

王涛   

  1. 西安航空学院,陕西西安,710077
  • 出版日期:2015-07-15 发布日期:2015-07-15

Game Development Based on the Device Shapegame

Wang Tao   

  • Online:2015-07-15 Published:2015-07-15

摘要: 传统的人机交互发展过程为命令行界面、图像用户界面和触摸界面,而这些方式的交互是单一模式的,即或视觉,或声音,或手势等.更理想、更人性化的人机交互为完全模拟出人和人之间的交流,即多模式的,含有视觉、声音、手势、触摸和表情等.Kinect体感设备的出现完美地解决了这个问题,文章研究了基于kinect上开发的shapegame游戏,为后续kinect游戏的开发提供许多经验、模型和方法.

关键词: 人机交互, 触摸界面, kinect设备

Abstract: The traditional human-computer interaction development process for the command line interface, image and touch interface, user interface and the way of interaction is single mode, if vision, or sounds, or gestures, etc. More ideal and humanized human-computer interaction to simulate the communication between person and person, namely multimodal, with sight, sound, gestures, touch and expressions, etc. Device body feeling perfectly solved the problems of equipment, this paper studies the shapegame game, based on the device development for subsequent access games offer many models and approaches.